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            課程目錄:Comprehensive Lua培訓
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              Comprehensive Lua培訓

             

             

             

            Introduction to Lua
            A bit of history
            Lua's goals, features and non-goals
            Resources of Lua documentation and tutorials
            Installing the Lua interpreter
            Setting up and using LuaRocks
            Basic syntax and semantics
            Identifiers
            Comments, block comments
            Global variables and enforcing of strictness
            Local variables
            Standalone programs, program arguments
            Compilation units, chunks, expressions, semicolons
            Data types and data structures
            Basic types: nil, boolean, number, string
            Object types: function, userdata, thread, table
            References/objects vs. basic values
            The importance of tables in Lua
            Introduction to tables and their versatility
            Tables as an associative array
            Tables as numeric arrays, sequences
            Basic control structures
            The if then elseif else end
            The while loop
            The repeat loop
            The simple for loop
            Error handling
            Return values vs exceptions
            Converting a return value to an exception
            Converting an exception to a return value
            Error levels
            Example programs
            Polynomial evaluation
            Breadth first search
            Additional exercises
            More about functions
            Named arguments
            Object-oriented calls
            Closures
            Currying
            Tail calls
            Multiple assignment and return
            Varargs
            Iterators and co-routines
            The generic for loop
            Stateless vs stateful iterators
            Differences between iterators and co-routines
            Metatables and metamethods
            The set example
            The __tostring metamethod
            Arithmetic metamethods
            The __index, __newindex metamethods
            The __len metamethod
            Modules and packages
            Using modules
            Creating modules
            Organizing modules into packages
            Advanced tables
            Tables for queues and stacks
            Tables describing graphs
            Matrices as tables
            Linked lists as tables
            String buffers
            Metatables through examples
            Proxies
            Readonly
            Memoization
            Dynamic programming with memoization
            The Fibonacci example
            Environments
            Relationship between global variables and environments
            Free variables
            The _ENV table and the _G table
            More about modules
            Different approaches to creating modules
            Modules that change the behavior
            Module initialization and arguments
            Using environments to implement safe modules
            Advanced iterators and co-routines
            Producer, consumer, filter
            Wrapping co-routines to get iterators
            Stateless iterator for linked lists
            Contributing to the Ecosystem
            Uploading packages to MoonRocks
            Functional paradigm in Lua
            The map function
            The reduce / fold function
            Object-oriented Programming
            Different approaches to OOP
            Different approaches to inheritance
            Examples
            A walkthrough of the Lua Standard Libraries
            Compilation
            Compilation
            Eval
            Relationship with the environment
            Binary chunks
            Garbage collection
            Weak tables
            Finalizers, the __gc meta-method
            Lua bytecode and virtual machine
            Generating bytecode from source code
            Reading and analyzing bytecode
            Quick tour of the source code of the Lua VM
            C modules
            Calling C from Lua
            Search path and loading of C modules
            Calling Lua from C
            The Stack
            Error handling
            Continuations
            Handling Lua values and types from C
            Arrays
            Strings
            Userdata
            Metatables
            Object oriented calls
            Light userdata
            Memory management
            Allocators
            GC API
            Threads in Lua
            Co-routines vs threads
            Real multi-threading and Lua states

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