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            課程目錄:Introduction Deep Learning and Neural Network for Engineers培訓
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                     Introduction Deep Learning and Neural Network for Engineers培訓

             

             

             

             

            The course is divided into three separate days, the third being optional.

            Day 1 - Machine Learning & Deep Learning: theoretical concepts
            1. Introduction IA, Machine Learning & Deep Learning

            - History, basic concepts and usual applications of artificial intelligence far

            Of the fantasies carried by this domain

            - Collective Intelligence: aggregating knowledge shared by many virtual agents

            - Genetic algorithms: to evolve a population of virtual agents by selection

            - Usual Learning Machine: definition.

            - Types of tasks: supervised learning, unsupervised learning, reinforcement learning

            - Types of actions: classification, regression, clustering, density estimation, reduction of

            dimensionality

            - Examples of Machine Learning algorithms: Linear regression, Naive Bayes, Random Tree

            - Machine learning VS Deep Learning: problems on which Machine Learning remains

            Today the state of the art (Random Forests & XGBoosts)

            2. Basic Concepts of a Neural Network (Application: multi-layer perceptron)

            - Reminder of mathematical bases.

            - Definition of a network of neurons: classical architecture, activation and

            Weighting of previous activations, depth of a network

            - Definition of the learning of a network of neurons: functions of cost, back-propagation,

            Stochastic gradient descent, maximum likelihood.

            - Modeling of a neural network: modeling input and output data according to

            The type of problem (regression, classification ...). Curse of dimensionality. Distinction between

            Multi-feature data and signal. Choice of a cost function according to the data.

            - Approximation of a function by a network of neurons: presentation and examples

            - Approximation of a distribution by a network of neurons: presentation and examples

            - Data Augmentation: how to balance a dataset

            - Generalization of the results of a network of neurons.

            - Initialization and regularization of a neural network: L1 / L2 regularization, Batch

            Normalization ...

            - Optimization and convergence algorithms.

            3. Standard ML / DL Tools

            A simple presentation with advantages, disadvantages, position in the ecosystem and use is planned.

            - Data management tools: Apache Spark, Apache Hadoop

            - Tools Machine Learning: Numpy, Scipy, Sci-kit

            - DL high level frameworks: PyTorch, Keras, Lasagne

            - Low level DL frameworks: Theano, Torch, Caffe, Tensorflow

            Day 2 - Convolutional and Recurrent Networks
            4. Convolutional Neural Networks (CNN).

            - Presentation of the CNNs: fundamental principles and applications

            - Basic operation of a CNN: convolutional layer, use of a kernel,

            Padding & stride, feature map generation, pooling layers. Extensions 1D, 2D and

            3D.

            - Presentation of the different CNN architectures that brought the state of the art in classification

            Images: LeNet, VGG Networks, Network in Network, Inception, Resnet. Presentation of

            Innovations brought about by each architecture and their more global applications (Convolution

            1x1 or residual connections)

            - Use of an attention model.

            - Application to a common classification case (text or image)

            - CNNs for generation: super-resolution, pixel-to-pixel segmentation. Presentation of

            Main strategies for increasing feature maps for image generation.

            5. Recurrent Neural Networks (RNN).

            - Presentation of RNNs: fundamental principles and applications.

            - Basic operation of the RNN: hidden activation, back propagation through time,

            Unfolded version.

            - Evolutions towards the Gated Recurrent Units (GRUs) and LSTM (Long Short Term Memory).

            Presentation of the different states and the evolutions brought by these architectures

            - Convergence and vanising gradient problems

            - Classical architectures: Prediction of a temporal series, classification ...

            - RNN Encoder Decoder type architecture. Use of an attention model.

            - NLP applications: word / character encoding, translation.

            - Video Applications: prediction of the next generated image of a video sequence.

            Day 3 - Generational Models and Reinforcement Learning
            6. Generational models: Variational AutoEncoder (VAE) and Generative Adversarial Networks (GAN).

            - Presentation of the generational models, link with the CNNs seen in day 2

            - Auto-encoder: reduction of dimensionality and limited generation

            - Variational Auto-encoder: generational model and approximation of the distribution of a

            given. Definition and use of latent space. Reparameterization trick. Applications and

            Limits observed

            - Generative Adversarial Networks: Fundamentals. Dual Network Architecture

            (Generator and discriminator) with alternate learning, cost functions available.

            - Convergence of a GAN and difficulties encountered.

            - Improved convergence: Wasserstein GAN, Began. Earth Moving Distance.

            - Applications for the generation of images or photographs, text generation, super-
            resolution.

            7. Deep Reinforcement Learning.

            - Presentation of reinforcement learning: control of an agent in a defined environment

            By a state and possible actions

            - Use of a neural network to approximate the state function

            - Deep Q Learning: experience replay, and application to the control of a video game.

            - Optimization of learning policy. On-policy && off-policy. Actor critic

            architecture. A3C.

            - Applications: control of a single video game or a digital system.

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