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            課程目錄:VR rapid prototyping in Unity3D for architecture showcasing培訓
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                    VR rapid prototyping in Unity3D for architecture showcasing培訓

             

             

            Day 1
            setting up a VR workspace for development
            setting up a VR demonstration space
            specific considerations about different headsets and how they dramatically impact experience design
            available controllers characteristics and their relative influence on design
            installing software for VR development
            VR hello world: the white cube on the floor
            interaction design considerations
            introduction to VR development workflow
            Day 2
            discovering Unity workspace
            exercise: building an experience entirely from the editor
            Unity standalone application building
            Behaviour programming in Unity
            exercise: a simple solar system (scripting, geometry)
            Day 3
            importing 3D models in Unity
            rendering basics* (lighting, textures, shaders)
            * no advanced rendering techniques covered by this training
            taking advantage of the Unity asset store
            Unity event oriented programming
            VR controllers input
            exercise: grab planets (user interaction in VR)
            Day 4
            Movement in VR: technical & design considerations (teleport, translation, dash)
            exercise: add teleport feature
            exercise: switch between models
            exercise: drop points of interest
            exercise: switch points of interest
            Day 5 (optional)
            exercise: furniture catalog
            exercise: place furniture
            exercise: change interior lighting
            exercise: change time of day
            Day 6 (optional)
            Multi-user experience design and prototyping

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